Short answer
A solo raid needs a clear stop condition, enough boom for one surprise layer, and a plan for counters. The checklist matters because a solo player cannot split scouting, placing boom, sealing, and fighting as easily as a duo.
| Category | Bring or decide |
|---|---|
| Boom | Estimated cost plus one extra layer buffer. |
| Survival | Meds, ammo, fallback weapon, armor you can afford to lose. |
| Control | Building plan, seal materials, doors/locks if needed. |
| Exit | Bank route, backup path, stop condition. |